Getting Ready For a Steam BETA :)
And as you might have noticed we have updated the site a bit.. Still no release date but we are trying to get some pre-sales on steam and connect a beta to that. So far things run pretty smooth :)
Cheers!
Pepijn
And as you might have noticed we have updated the site a bit.. Still no release date but we are trying to get some pre-sales on steam and connect a beta to that. So far things run pretty smooth :)
Cheers!
Pepijn
Next to getting the game you also can get The original Foreign Legion: Multi Massacre Promo poster.. AND if you go all out.. You get a fully automatic WELL D90-H BB gun.. :)

ROCKET HUB <-Here is the link!
In the meantime the guys from 9Lives tested our game and definitely enjoyed the shit out of it. Jelle is working his balls off but its looking better and better code wise..:)
We are now implementing some Hud features and with a bit of luck the versus gameplay mode will be in there this week.
If you like you can buy a Foreign Legion T-Shirt over here:
For now It’s just the clasic Foreign Legion Logo.. I’ll add a Gun Blazing Robo chicken soon :)
As for prints on the inside and stuff.. It is all possible but it is also kinda pricy. I don’t want to overdue on that part.
But If you like I’ll make one.. Chicken on the Back is cool anyway :)
Also on the development side we are making progress, we had a tiny (major) hickup with the connections. The trouble was due too routers blocking the connection. So on LAN the game worked like a charm.. Killing 32 enemies with 4 leagionairs is something that keeps you busy. But online sometimes some pc’s did not want to connect.. So we went for a different network approach. And Yeehaa.. We are killing online now :)..
There will be an update for Buckets of blood btw. This to connect the game to the steam cloud :)
Cheers!
Pepijn
So the game was Beta tested at the FomCom event.. this was a very large LAN Party held in a small village near a nuclear power plant.. I think they got a discount price on the leftover heat that weekend. :)
Anyway beta testing was on 6 totally overpowered pc’s that made the game really shine.. The level we tested was the City Level, an new level that tries a different approach than the known desert theme.
The gameplay is auto adjusted to the amount of players that play.. now up to 4.. the more players means more and tougher enemies.. And It turns out you wont have time to get bored. The game is pretty intense more violent and more fun.
Playing together is taking care of each other.. if you die you can pick up a revive pack that heals all your friends.. We first tried actually walking to others and reviving them on the spot.. but that was just taking too long.. We are also gonna introduce a auto respawn timer and a spectator/follow cam since staring at your dead body is boring.. Jeroen worked on the weapons just before the beta test. And they improved already.. today he fixed the camera too. Sniper actually shoots straight now :).
We are gonna stick these in BoB too.. since we are gonna have to update that one too for the steam cloud sync..
Here is the result from the COMPO Bit lame I cant show who one but I don’t want to spam their e-mail adresses..

There is also a small clip about the game with Wim having a few words about the game..
Ah and last but not least.. we gathered 235 dollar on RocketHub. Thanks a lot! We will set up the same project again and try to make it more interesting to fuel it..
Multi-massacre T-Shirt anyone?
Cheers!
Pepijn
Well what do you know.. We have a beta test! It is still buggy but you can kill hordes (way more than before) of enemies.. together with 4 other players.. And you also can kill each other :).
We will post you some pics of the event it is taking place.. Its a big LAN party called FOMCOM in Belgium.
Anyway.. the Fueling just keeps going.. And If we don’t make the goal this time… no trouble.. we will just start a new project and fuel that right away with the previous.
We would also would like to know from you what you would like in return for fueling the project.. T-Shirts? Stickers? Hookers? Anal bleaching? (done by professionals not us)
here is the link for the RocketHub if you want to buy the game in advance.. and get you name in the game..:)
For those that contributed in any form THANK YOU!
Cheers!
Pepijn
Well this is pretty self explaining :)
Oh and please do spread the news.. If you want to “pre-order” do that by donating on Rocket Hub.. You get the game for free and even get your name in the credits :)
Thanks for all the fun suggestions.. some of them are allready in the game.. Jelle tackled a big network issue today.. And next post will be all about DJ Hidden a.k.a Noel Wessels. He did the music on the first game, if he finds the time might revamp Multi-Massacre :)
Cheers!
Pepijn
Hi all we are working hard with a small team to get things working.. we even set ourselves a deadline..
Thank you all for the great helmet accessory ideas.. when the level from the screen is shaping up I’ll start on them..
I would like you to get involved on the city level too. If you have any ideas or fitting artwork for posters and/or advertisement signs.. please do post them.. preferably a link in your post to an image..
Your tags are welcome too.. I’ll smack them on the walls of the level :)

again I’d like to mention we’ve put the project on Rockethub RocketHub
spread the word and make sure rich people get to see it :)
Cheers!
Hi All, first of all happy holldays to the load of you! We been over this some times before but now this thing is for real.. Foreign Legion: Multi Massacre is in the making.. We all ready got 4 players runnning around and killing badguys on a local network.. There is no feeling as great as killing together. Of course you can kill each other too. :) For that I’m working on a new level.. There is also gonna be a pretty sick suprise comming allong since we all love shooting animals to peaces.. Well we are aiming for a release on steam for mac and pc in about 2 months.. Sakari Indie is colaborating with Grin Multimedia.. Wim Wouters has a big heart for this project and he set one of his in house programmers Jelle Voet on the code. Jelle is now doing the Steam side so we finally have cloud support :)
Some more good stuff about the game:
- You will be able to use the same character from Foreign Legion: Buckets of Blood.. so your weapons and level stay.
- Tell us your weird helmet accessory fetish and the winner will get his name for that one. (Don’t hold back If you want a green fluffy dildo on there we will do it.)
- Its again all about creating a game for fun. And at a reasonable price.. there will be packs too :) Let us know what you would like to spend on it..
A and for those who care.. since we are funding ourselves again :).. we’ve put the project on Rockethub RocketHub
Hi all!
We want to thank you all for your support again. Its so great to see people took the effort to write a review. And some really positive ones too.
Metacritic reviews :) Also from the summer sale on steam we just invested in an online asset server.. So we can get some work done again..
Happy holidays to all of you!
Cheers!
Pepijn
Hi all, sorry for the hick-up, it seamed that some people had some trouble unlocking the steam achievement for the summer sale. It was due to an outdated file that was accidentally shipped with the steam build. But all is fine now.. It worked in a lot of cases and typically in all the cases we tested it. But thats water under the bridge now.. We would like to thank you for pointing it out to us.. and hope you enjoy the game that is on -66% discount during the summer sale on steam.. fire up that barbecue!!
Keen eyes may have seen it.. for the steam summer sale we added 5 new achievements.. and fixeed some minor bugs.. we have to upgrade the project to the latest version of unity to take on the rest off the bugs.. thanks again for your ongoing support and enthusiasm. And thanks Pieter for sticking in the Achievements!
For those who like making their own games (a fun thing to do I can assure you). Here is a short list of the tools we use at sakari. And most of them are actually free.
For modeling we use Blender, still the 2.49b :). Blender is the most productive 3d model package around. It’s not that hard to learn and there are some great tutorial sites around like blendercookie.com. Get blender for FREE at www.blender.org
The game engine we use is Unity3D. Unity3D is our weapon of choice. And just like Blender extremely productive and a great bunch of fun to work with. It is so easy to use and to learn. Best of all for you. It is FREE! well the indie version is. we use the pro with the asset server. But the free version will get you really far. Get unity3d at www.unity3d.com
Find yourself a 2d image editing tool, like a lite version of Photoshop or Gimp and you are good to go. I used Inkscape to do the interface gfx.
Thats pretty much all you need to start making your own games. We are currently creating a game for a client that generates a lot of reusable code for the RoadKill project.
So cheers and till next time :)
Hi all, ScreenRK2.JPG and screenRK1.JPG are some screens from RoadKill the Karting game we are working oe. It is still in development. Yesterday Jay, Elise and me had some fun in our first multiplayer session. Now there still is a lot of work to do, but we are making progress and enjoying the development a lot.
Hi all, the mac people can now enjoy the goodness of the steam version. Meaning achievements more levels and nice scoring boards. On top of that if you are quick you still can get a 50% discount till August 23rd, 2010 10AM Pacific Time. Hope you enjoy the game.. For all the people that already bought the game, take a look at the steam forums, in particular the post by Saijin_Naib.. He has a link to a little video on vimeo with a look at the creators of Foreign Legion: Buckets of blood.
Pieter did it! The mac steam edition of foreign Legion will available soon on steam for mac. And it is a bundle!! so if you bought the pc version.. well you now also own the mac version. How about that? For the mac users that are not willing to pay for the steam version since they bought the standard mac version else where here is my proposal. Send us your receipt of your purchase and comment on some game site or popular forum what you like about the game. (and tell your friends people to buy it :)) and we will send you a free key. Now thats how we roll.. speaking of rolling..
The closed beta test of Foreign Legion: RoadKill is going well. The name changed from Karting Mayhem to RoadKill since it is way cooler :). We are receiving very useful comments from our selected group of testers. As for now the call for testers is closed but we will keep you posted on the good stuff.
Ah and happy holidays to all of you!
So we have got something that starts to look like a game.. And now are tweaking the handling of the Karts. We would like your input on this. Now we would like to start with a small select group of testers that will get access to this Pre-Beta version. So if you are interested send us a mail with the reason why you think you would give us usable feedback. Remember we are looking for feedback on car handling only. We always love your ideas on gameplay but we would like to take it one step at a time. So send your mail to info(a)sakari-indie.com and we will select a list.
So this is just a little visual thing using the Unity plugin. If you dont have it yet get it from unity3d.com. We will use this pluging also for the online edition. If you have trouble installing.. Google a bit :). It works on my laptop running vista and firefox.
Anyway. We also have a request for you guys. We would like to add some sound to the Kart. Now there are some good engine sounds available online but we kinda need a set of royalty free idle, pull-up, full speed. slowdown and skidding sounds. If anyone has a pack please let us know :).
Jay just added drifting to the current setup and is tweaking some bits. we hope to stick it online asap.
Ah and off course thanks for all your comments we understand and really appreciate your thoughts, it is what keeps us going.
First click here here and here
Now as you can see our Legionnaire appears to have a hobby. He likes to go Go-Karting :). Let me explain a bit what the plan is with this hobby. First I should introduce Jay, the programming wizard that bought a Commadore64 when he was a kid. he wrote his first C64 games in assembler at the age of 14. He has been in game development ever since. And we are very lucky to have him aboard. The plan with this game is like this. First we will release a playable version online this includes a Kart and a track. All testing fase stuff..
Hi everyone…first thanks a lot for the ongoing support :)
Its had been a while but I’ll try to show you some of the stuff we are on later this week… Don’t get your hopes up to high about updates on the game but I can show you some of the stuff the future might bring.